Weird translucency on foliage

Im having these weird brigth areas on the foliage and have no idea how to fix it. It does not have to do with the subsurface in my material as i tried to disable it.

Hello @anonymous_user_ddd62fae
try in the console:

foliage.ForceLOD 0
r.TemporalAA.Upsampling 0

I think is just lod and the AA

  • And if you are using Raytracing:
    r.Raytracing.Geometry.InstancedStaticMeshes.Culling 0

Hello, i tried both commands but it is still there. Do you have any other ideas?

Haha what about to update the :evergreen_tree:? :grinning:

Hey @anonymous_user_ddd62fae is there any way we could take a glance at the tree mats and the foliage settings? I thought it was an LOD issue off the bat myself but it seems like it’s not.

Hey, here is the material.

Change the material from two-sided foliage to default lit.

Ahhh your material seems fine to me. I’d try Arkiras’ suggestion, though I wonder how that will effect the shading altogether. Let us know how it goes!