Weird texture error, imported from Cinema4D

I was wondering if anyone knew how to fix this textur problem. I have created a lowpoly styled model inside of Cinema4D and exported it to an .FBX file. When i Import the model into Unreal, it says:
“My model” has degenerated tanget bases wich will result in incorrect shading.
And when i continue it gets these weird texture errors:

Thank you for any help!


Please, anyone

Hi, You need to Flip the normals
I changed the normal and recreate some materials you can test it


O, wow, thanks!
But is it possible to keep the hard edges to make it “low poly styled”?

Hi, you’re welcome

I have created 2 versions

Ok, thanks, I’ll check them out when I get home from vacation:)