Weird SSR-type refraction?

is this supposed to happen? am i just stupid? (4.26)

See the following:

1 Like

bruh why does unreal tell me to use that value tho

Index of Refraction values (provided by Epic and found elsewhere) are determined by physics. But because game engines aren’t a perfect representation of reality you may have to make your own adjustments, and sometimes that means using figures that are physically innacruate. The engine documentation also says the following:

“In Unreal Engine 4, we now make use of a non-physical model of refraction, Pixel Normal Offset . The built-in code, using the physical model of refraction for Index of Refraction , is based on how light rays refract as they transfer between mediums, which can cause a lot of artifacts as the scene color is being read from off screen. This can be useful for small objects, like glass jars, where you won’t notice the effect as much, but is problematic for flat surfaces.”

2 Likes