Weird shadow problem in viewport and render, when i move the camera the shadow also moves too, any way to fix this?

Hi everyone, not sure if this is a really easy fix or if its just my luck, I’d still say I’m new to Unreal and used to troubleshooting problems myself, but I’m just absolutely stuck with this,

So I’m just doing a project for fun and have my cinecamera on the wing of my plane looking backwards, for some reason there’s this black shadow that’s not there when i view it from my perspective camera, and also this shadow moves when i move the camera. it doesn’t seem like a clipping issue, and I’ve checked the normal map, (i am using UDIM textures so i do have virtual textures for the plane, in case this is relevant).

For more context, the planes are very high poly (both of them in the scene), I am using a plugin for cinematic ocean i believe its called. mentioning these just because they are quite intensive things and not sure if that could cause this issue. The planes are also Skeletal meshes.

Thank you to anyone who can help or knows what’s going on i just couldn’t find any post with this kind of issue.

Just going to leave a comment in case anyone else has this issue ,it was a very easy fix, just needed to disable ray traced shadows in my light source lol