Weird Shadow Issue

It’s difficult to explain it so here are images:

I am using LPVs and I generate Distance Fields for my meshes. The light in the skybox uses ray traced distance field shadows. Turning off those shadows did nothing, as did turning off “use dynamic global illumination” on the light. Still the same thing.

Hi there,

is a known with DFAO that happens sometimes, and is being investigated by Epic staff. I have seen users report that turning off/on DFAO, going into fullscreen mode (F11), or rebuilding the lights will resolve the in most cases.

For more info on problem, check out the following AnswerHub reports:

Try posting your images/info into thread to see if there is an update on how to fix the:

These two are similar as well:

Thank you , is great news, it means it’s not here to stay.

EDIT:

Because apparently I can’t type while sleepy, I meant it’s not some outlandish that affects me and no one else in the universe. :stuck_out_tongue: