I have a Space level and somewhy I get weird shadeings. what I have:
Custom Skybox (Space),
Exp. Height Fog,
Box reflection capture
Crystals (Point Light inside)
For lighting I use the Skylight, Reflection from Skybox, and the crystals.
I worked like 3 hours on it, and after bulding the level I got these weird shaders. (Before building level everything was fine)
What I tried so far:
Increaseing the resolution of the skylight and the static meshes.
Disable reflection capture, crystals, disable lighting from sky, playing with indirect light, smooth, etc…
1 things: With just dynamic directional light there isnt any problem
The only thing I can say: Before building the level/lighting everything was perfect.
OK I made some tests, here are the results (Do not forget, all my lightings are dynamic)
After build (the color is random…)