I have been working on a mixed reality demo that centers around different trucks. In all of my files so far, I have had issues with the lighting or the shading or possibly the materials. Some materials appear much darker while others do not. This is most obvious on the materials that have lower roughness.
Below are 2 versions of what I see. The first being what my viewport looks like on my desktop while the android preview is active. This should be how my game looks, but somehow it ends up looking like the second image.
As you can see, the tire has a weird shadow on it that I can’t seem to source. I do not have a light that would create this effect, so I do not know what could be causing this issue.
You can also see that the reflections of the light on the windshield look pixelated and not as smooth as the hood. Am I missing an obvious setting that I should have turned on? I have all the reccomended settings for a VR build and I have passthrough enabled to see the environment around the user when wearing the headset.
I also included one last image that shows my lighting setup. All light sources are moveable objects that use lumens.
Any help or tips of what to change would be a huge help.


