Hello everyone,
I’m 2 days into Unreal Engine so you can tell i am pretty new to everything, i did the tutorials and watched alot of videos. I was taking the first person template and deleting the map out of it. I then created a wall and a wall detail with BSP, afterwards i converted it into static meshes. My Problem: Weird shadows as in the following picture
Were cast. I built the lighting already but i couldn’t figure out whats the problem. (editor is also set to production).
Any help would be greatly appreciated!
*Edit i just discovered that i could walk through these walls?
Where do i change this.
With floor mesh, you meant the plane? ok i did so and increased the shadow res of the plane only and it creates this weird rounded half correct shadows
I found the fix myself. The wrong UV-Map was selected and collision deactivated, as usual with BSP objects apparently. Increasing shadow maps will increase accuracy of shadows too. And use cascade lightning. Good video on this for everyone having problems: UE4 Tutorial: Convert BSP to Static Mesh - YouTube