Weird, random glow

http://puu.sh/9NAud/ad26011bc7.jpg

http://puu.sh/9NAsN/a94bcf6d03.jpg

(With bloom disabled)

http://puu.sh/9NHJE/1ec57c0e02.jpg

As you can see, it is pretty random how exactly this glow looks. It seems to only come from movable objects, and with “force no precomputed lighting” checked. It happens with the example-objects as well, but as far as I can tell not on the example-map. Sometimes it’s there, sometimes it’s not, sometimes pressing the “build”-button fixes it, sometimes not. I’m trying to fix this for weeks, but it just won’t dissappear.

Any ideas? It makes working with UE4 practically impossible :confused:

It seems like material issue, glow happens when something in shader cross 1.0 color value

But why then does it happen on the example-objects made by Epic as well?

Any idea what I could do to try to fix it?

What is your OS and graphics card, and which driver are you using?

Windows 7, Nvidia GeForce GTX680 newest stable driver.

I have the same problems. It happened suddently. And I found a solution for static object. The glow disappears when you set the object as “static” instead of “moveable”.

I’m looking the settings responsable of that glow effect. I’ll keep you inform.

This was the first thread I saw when I was searching for a fix to this same issue, so I just wanted to record that I found a solution in this similar thread: https://answers.unrealengine.com/questions/48362/strange-foliage-glow-issue.html

To add the line “r.Cache.LightingCacheDimension = 128” fix the problem.