Hi,
I have a very weird low-res pixelated effect on my textures, but I don’t know what is has caused and how to get rid of it. It appears on ALL my different maps, so I suspect it is cause due to a setting in my world-settings or project rendering settings. However I have been messing around with all kind of settings like LOD, Lumen and I don’t know what. But whatever I change, I am not able to get rid of it.
I do notice that it seems to have something to do with shadows, so I even disabled all shadow related settings in the project settings. However nothing changed.
Here you see the pixelated at the back wall:
Here you see the pixelation when a little zoomed:
Here you see it fully zoomed:
These are my shadow related settings in the project:
These are my shadow related settings in the world-settings:
I did notice that when I disabled the sky-light, these pixels are gone:
However I don’t know which setting in the skylight would cause this, and obviously I do need a skylight in my scene to be able to light my world. Btw, I was playing with the settings of the skylight, but I didn’t get the result I needed to fix this. So any pointers, thoughts or tips are appreciated here.