The shadow quality is great. How saturated is it supposed to be? One way to increase saturation is opening the texture(s) in the material(s) in the texture editor, and going to Saturation and Vibrance, and perhaps tuning those and also Contrast, Tint, and any other settings in there. Is the character’s skin intended to be darker, or a different purple hue? I see the brown parts of the feet are somewhat washed out. Skylight does provide shadows on the floor, but a directional light is another option for getting a shadow / shading. I notice a bit of aliasing on the shadow of the left ear, and a bit on the shadow edge of the thing dangling from its neck (the shadow cast on its body). I’ve seen this aliasing in new projects I had too, with temporal upsampling enabled and TAA enabled. I don’t understand how to get rid of it yet, and make it smooth.