Weird Lighting Issue

Hey,

I’m sorry I couldn’t reply faster but I’ll try to address your comments and questions:

The directional light activates a number of shadowing techniques that are not present in the skylight, and it allows shadows on the floor.

I tried to use a Directional light and it didn’t work pretty well, I know this and the Skylight goes hand in hand after watching more tutorials and I will add it and check if by moving stuff around I can get something going.

Is the scene using ray tracing? Is exposure enabled (if so, what settings)?

No, the Ray Tracing is not enabled, as for the Exposure I assume it is from the Post Process Volume, here are the values, again, trying to follow what Jerome’s say on the Masterclass video, so:

313027-exposurevalues.jpg

If it’s only a static render, then increasing lightmap resolution wouldn’t be a problem, though with a ton of other objects / actors it could become a longer light bake.

This is how it looks after cranking both Lightmap and Min Lightmap resolutions up to 1024 and a Directional Light in the scene, as you can see the properties from the material are barely visible (something I didn’t noticed before and it did happen), it looks more desaturated compared to the other shots that I got:

I hope this helps you a bit, please let me know if I can help you providing more details and I appreciate your help on this.

Have an awesome day!