Weird light behavior in 5.3.2

So I have almost finish my 5.53 arch project when I found out that support for my SDK VR is 5.4, so I decide to downgrade whole project and find out its not possible :smiley: anyway I dedicate my time to unwrap my whole scene and it took 14 hours to do it in 3ds :smiley: When I imported in 5.3.2 and done light GPU lightmass, it behave weird, all my imported lights (vray) had like spotlight source instead rectangular 500cm x 10 cm light source. I was confused and lost half day figuring out what is the problem.
Tested 5.5.3 , 5.4 and 5.5 and found out problem in 5.5.3

Here is 5.3 example, left is default UE light on right is vray imported light have same problem that light source is like dot instead whole size

Also find out that 5.3 is little bit darker than 5.4, and 5.5


5.3


5.4 and 5.5

So the problem is when sun is in scene and its all static components, all other lights no matter import or default UE, have problem with light source.
Even interior that doesn’t have touch with outside sun have problem

this is 5.3 with problem


5.5 doesnt have problem

guess I will stick to 5.4.4