Hello everyone
I’m facing a weird issue when I’m streaming in a level in Unreal 5.3.
I have an empty main persistent level(it has some blueprints etc. to manage the experience) that I load my levels into.
This is how I load them:
When I simulate/play from my main persistent level, it washes out the entire viewport/game.
Viewport in editor:
Viewport when simulating:
But if I open my sub level and just press play from there, everything is as it should be.
I’ve tried recreating my persistent level from scratch, I’ve tried copying my sub level, deleting everything in it and using that as my persistent level - still everything gets an aggressive gamma on top.
I have also disabled any kind of auto exposure, but that didn’t change anything.
Hope you guys have an idea what is going wrong!
Thanks in advance!