Weird Flickering/Lighting Problem in UE5.1.1

Hello,

I’m in the process of updating my Android/iOS game from UE4.27.2 to UE5.1.1. Everything worked great in UE4.27.2, but after updating the engine version to UE5.1.1, I’m now getting some strange flickering of some sort.

This problem only shows up on iOS devices. It works fine on Windows, Android, and Mac. The problem only happens when I deploy it to an actual iOS device.

Here are a couple of examples. The flickering is pretty obvious in the first one, but it’s more subtle and slightly more difficult to see in the second one:

Does anyone have any ideas on how to fix this? I’ve randomly tried dozens of things (rendering settings, light settings, shadow settings, reflection settings, anti-aliasing on/off, etc.), and nothing has helped.

Is there some obvious rendering/lighting setting in UE5.1.1 that I need to turn on/off if I want my scene to look basically the same as it did in UE4.27.2?

If anyone has been through this before and can offer any clues, I’d greatly appreciate it. I’ve already wasted pretty much an entire week on this, and I’m getting nowhere! Thanks in advance for whatever help you can provide.