Weird blur when playing

So this has been happening for a while now. I get a blurry effect every time i move an object, say the character, over a detailed texture. It happens if the engine graphical settings are set to high-epic. Is this a known issue and/or is there a way to fix it?

Example:

Notice how you can clearly see white behind the running character. It becomes even more noticeable when playing.

Looks like an artifact from screen-space reflections and temporal AA. Can you post a picture of your material graph for the floor?

Here it is:

Hey OscarGToledo,

As cancel mentioned, this could be due to Temporal AA handled by post processing in your scene. Try navigating to your Post Process Volume and making sure Motion Blur is turned off, as well as changing the Anti-Aliasing setting to ‘FXAA’ instead to see if that has an effect.

I would also look into plugging in some Texture Coordinates to the UV’s of your texture samples. It seems like you have a little bit of stretching going on so changing the tiling might help with that as well.

Let me know if you have further questions or need additional help.

Cheers,

Hey ,

As you and cancel mentioned, the issue had something to do with Temporal AA. I changed it to the other option and the weird blur stopped happening. I must say that changing Motion Blur and adding TextCoords did nothing regarding my issue.

Many thanks.