I’m using datasmith and importing a scene and it imports looking this way. I’ve tried normalizing the normals, flipping them and everything and nothing works. It seems like the ray tracing is somehow causing this but i can’t figure it out. Disabling ray tracing fixes it but I want RT. (As a note, my meshes are not nanite meshes.)Any ideas> Thanks
Greetings @Verinince
I’ve saw this before with ray tracing as well. Have you tried changing your dynamic shadow distance?
No that didn’t fix it either. The textures just look weird and there’s a screen-crawling effect with the shadows when I move around the scene as well. It’s almost like the shadows are just off and weird looking. Importing the assets with no textures using fbx also fixes the problem
I assume you’re running the project with DX12, correct? (RT requires the DX12. But, I want to make sure you’re not trying to run Dx11 with it on as it won’t work correctly)
Yeah it’s on 12
Gotcha. This thread may be a bit off topic. But, there’s some great info on this type of issue. Check and see if anything here will help with the issue you’re facing Noisy / Blotchy Shadows in UE5