Hey guys. Just experimenting with importing a UE4 4.26 project into UE5 and everything is looking fantastic apart from the shadows. I know this a common issue as I have seen a few posts about it (all of which I am following) but I haven’t yet seen any responses to them.
I have highlighted the worst areas in the scene with a red circle and the blue arrow shows that each wall is its own mesh. (See yellow outline).
Resolution on everything in this scene has been set to 2048 to eliminate low quality meshes.
The material applied to each wall and the ceiling is a simple white colour with a flat spec and roughness applied.
I have a PostProcess volume in the scene but whether Enabled or Disabled the shadows are still an issue.
The scene is set up to use Lumen and I have restarted the engine after editing the preferences.
The lighting is using the SkyAtmosphere system and there are no other lights in the scene.
The list of things I have tried is rather extensive, but before I go into listing everything out (and turning this question into a novel!) perhaps someone might be able to point me in the right direction of what I could do to resolve this?
As always, thank you in advance for any help.