Please do not bump threads that have not gone unanswered for 4 or more days from the most recent post. This clutters the forums and makes it difficult to parse through.
I dont see anything in this cryengine video which is impossible to make at ue4 without dev support, even looks like there are some features with particles for this in 4.9/
Yep, I saw it. But it just basic effects, instead of the CryEngine’s coolest effects. If we will compare, for example, snow (at the air and at the ground) in UE and in CryEngine - we will see, that CryEngine’s snow is more realistic. The same difference is for swimmable water in UE and in CryEngine. And, as I know, UE hasn’t built-in Tornadoes, Earthquakes and Lightning.
Yep, I saw it. But it just basic effects, instead of the CryEngine’s coolest effects. If we will compare, for example, snow (at the air and at the ground) in UE and in CryEngine - we will see, that CryEngine’s snow is more realistic. The same difference is for swimmable water in UE and in CryEngine. And, as I know, UE hasn’t built-in Tornadoes, Earthquakes and Lightning.
If you not capable to purchase 20$ pack for your game, you are not capable of creating a game, if thats a hobby, mb better to understand how it works and make it yourself.
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If you not capable to purchase 20$ pack for your game, you are not capable of creating a game, if thats a hobby, mb better to understand how it works and make it yourself.
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Yes, of course, it’s better, but why, if it can be realised and built-in by Engine Dev Team ?
Because it hard to make something which can feet into any project, so epic solution is give a tool to build, but left whole process for the community, its a lot cheaper for their side, at the end of the day, it’s all business. Even if some support appear here and would say “i added this feature request for dev consideration” its means nothing, for next calendar year its not gonna happen.
All I really want is a stable platform all of this extra spit and polish I can add myself but if we keep them busy with these rudimentary tasks we cant ever expect a generic stable platform to build from.