Hello, I recently started to use the Water plugin in UE 4.27 and I am currently facing an issue that nobody in the tutorials I followed faced.
Basically, I simply created a river bi=ody and when I change the height of one of the spline points, the river gets segmented into multiple, separated planes.
I haven’t found any solution yet so if you have any please let me know.
I saw that but I don’t use any custom actor as I said so there isn’t such function in my scenario, unless the defaul river body from the plugin uses some.
I’m not sure what the plugin entails. It should have a blueprint somewhere.
Regardless, I would contact the creator of the plugin, because anyone here would be shooting in the dark, unless they have experienced this exact same thing.
So, if you did it successfully, but you can’t do it now, it could be a bug.
If you aren’t far along, just start a new project. If you are far along, then I suggest testing the plugin in an empty project, and if it works there, migrating the rest of your project to that new project.