I’m using Unreal’s Water plugin and I noticed that the water mesh does not generate distance fields. I want it to generate distance fields like other meshes, meaning I don’t just want to access the distance fields of other meshes.
Is it possible to turn on the mesh distance field generation on a water body mesh?
If no, then why? And if there is a workaround to get the water areas to have mesh distance fields.
To my knowledge this is not possible in UE5, the distance fields ignore all translucent materials including single layer water. I assume this is because when Lumen is running in software raytracing any distance field collision is assumed to be opaque, so including translucency in mesh distance fields would prevent light from passing through water/glass and give poor results.