Hello! This is my first post on the forum so apolgies if format is off.
I have game dev experience with Unity but am trying to learn some UE5 and figuring out the basics. I created the blank project and started setting up a simple scene using cubes with very simple materials, as well as the basic skylight.
The problem is that the material seems to be washed out by the skylight. I have a simple cube floor that is simply the color black using RGB(0, 0, 0) and in the secned it appears a sort of greyish blue. The skylight is low intensity and just the standard color, so I am not sure if there is a setting to chage or a different practice or method all together.
Thanks for any help!



