Some of our artists have been testing various approaches for rendering water in UE. As of now, our artists are on Linux.
They started experimenting with the Niagara Fluids plugin to see examples of water, and they’ve quickly come across some issues. And after some digging, we’ve found that the issues generally stem from using Vulkan as the RHI method.
Generally speaking, there appears to be lots of visual artifacts and rendering issues when using Vulkan, and it does not match what we see with an identical setup with DX12. It’s somewhat difficult to describe, so please see the uploaded screen recordings. Perhaps it is more specifically related to raytracing and/or translucency.
We’re curious if there is something we’re doing wrong when it comes to the Project configuration, or if Vulkan & certain shader combinations haven’t reached visual parity with their DX12 counterparts. We’ve attached our Project Rendering settings, as well as Nvidia driver versions and hardware specs.