“Add material control for local light shadow casting and local/directional light shadow casting quality for translucent material.” in UE5.6
<br/>
But during the usage process, I discovered some bugs.
“Add material control for local light shadow casting and local/directional light shadow casting quality for translucent material.” in UE5.6
<br/>
But during the usage process, I discovered some bugs.
DefaultEnigne.ini中打开高品质半透VSM再试试;
[/Script/Engine.RendererSettings] r.Shadow.Virtual.TranslucentQuality=1
这个应该是5.2已经支持了。试了下5.6里加入的应该是逐材质控制Locallight投影开关以及对半影支持(r.Shadow.Virtual.TranslucentQuality 关闭时)