VSM translucent light shadow atifacts?

“Add material control for local light shadow casting and local/directional light shadow casting quality for translucent material.” in UE5.6

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But during the usage process, I discovered some bugs.

DefaultEnigne.ini中打开高品质半透VSM再试试;

[/Script/Engine.RendererSettings] r.Shadow.Virtual.TranslucentQuality=1

这个应该是5.2已经支持了。试了下5.6里加入的应该是逐材质控制Locallight投影开关以及对半影支持(r.Shadow.Virtual.TranslucentQuality 关闭时)