I’m using “DebugGame Editor” build. The file exists “Binaries\Win64\UE4Editor-HeroQuest-Win64-DebugGame.pdb”. But when I attach to process and try to set a C++ breakpoint in my C++ code, I get “No symbols have been loaded for this document”.
Update: I can even set breakpoints in the UE4 engine code, but not in my own UE4 project.
Update: I tried reinstalling ue 4.25.1, repairing vs2019, and doing a fresh git clone of my project, but no luck. My teammate is able to set breakpoints, so it’s not an issue with our game’s git repo I guess.