Also additional info:
We created a new project with the VR template in 4.27.1 as the base map, and imported all of our assets from our main project. We were able to bring all the assets into the VR template without issue other than a similar render issue on our 3d widget UI piece (The only thing really special about this UI is it uses a translucent material). However when opening our main map after imported into the project created with the VR template, we do get the same issue., where the render has really bad broken artifacts.
Also as i noted above we do not get this issue with other HMD’s running the OpenXR, only the Varjo XR-3. My teams current running thought is that it has to do with the renderer and the QuadScreen setup of the XR-3. The weird thing here though is that when we run the XR-3 with SteamVR we don’t have this issue, but we cant use the Varjo OpenXR plugin with SteamVR which means we cant do Eye Tracking and Hand Tracking, unless we can get the OpenXR plugin to work as well as the SteamVR one does.