Wow! Hahaha, thats badass, i’m gonna try it sometime today.
One quick suggestion i would have from the video, the view-based lock-on is indeed a sweet idea, but i think you should add a different option, for example with a target lock system and the missile lock would activate on top of that but only if your “ship’s crosshair” remain close to the target long enough. Basically like what Star Citizen did with their Vanduul Swarm mini-game. The reason i’m suggesting is to keep your freedom of vision during gameplay, maybe the player need to look to his left while trying to get a lock-on some enemy, its just more freedom of control basically and its probably also more “realistic/immersive”. That might not have been so clear, sorry english is not my language.