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the way I understand it is UE4 does a lot of optimisations when packaging a game (is why it takes a lot longer to package a game compared to just playing in editor) you also have to keep in mind when you are playing as a standalone from the editor UE is still running in the background which takes up a fair bit of resources causing lower frame rates. I’m not sure there is any way to fix these as I’m pretty sure it is just a trade off between allowing you to jump into the game quickly when debugging and the time it takes to optimise a build. you could also turn down the editor quality settings if it is unbearable.
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Ahhh i see, i mostly wanted to be sure that it was normal, and you cleared that for me, thanks!
I’m really glad that you made template, will allow me to create a little VR demo without too much pain, i will post it here once its done, ETA about 1 month.