VR Game Template

[=;209133]
I not remember right that template but if you haven’t the camera attached to the head. You must go to the VR Camera Manager and deactivate “Follow HMD Orientation” and your character going to move with the HMD, but there is a problem if you check.
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Thanks for the response, but even after disabling ‘Follow HMD Orientation’, the head tracking is still present. From looking at the Exploration Character blueprint, it seems like the camera attached to the head is just a ‘FirstPersonCharacter’, not the VR Camera? I’m not sure how it all works, so here’s a screenshot.