VR Game Template

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IMO, you really should avoid that. First reason is for motion sickness. It could be very uncomfortable for the user to always go where he looks, and feel unatural. Plus, it forces player to move his body a lot and often.
Second reason, still IMO, is that the OR would looses all its interest, because it would act as a screen in front of the eyes. I mean, it is, but removing the decoupled mode to totally OFF is like playing on a screen with 3D glass, adding motion sickness.
Is it really mandatory to go that way ?
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Many people (including myself) prefer to move forward directly from the view angle. Having weird semi-strafing angular movement when you try to move forward feels much more uncomfortable to me than just moving forward immediately. IIRC Oculus said the numbers are about 50/50 as to who prefers which mode. Maybe someone could implement an option to switch between the two, just like with comfort mode vs smooth rotation?

P.S. template is awesome, great work OP :smiley: