VR Game Template

[=malcriado;173841]
First of all thanks for the preset!
Just found that the visual quality of my game looses a lot of detail compared to what i used to see (detailed ilumination, oclusion). Does anyone knows why?
thanks in advance.
F.
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When launching the game in Rift mode, press the menu button, the menu will then appear, then click on the Gear, and increase details and shadows. However, shadows are very framerate eating, so i suggest you leave the default if you tend to get low fps. That may be what you are looking for. If i remember well, that the default Quality preset that is given within the template that is made to gain FPS, so changing them might be the way you are looking for.

[=bobnob;173842]
how do i get the VR template to keep the character movement relative to the camera angle? for example, if im moving forward and look left, it slowly turns to where im looking, how do i get to instantly turn and move forward wherever im looking?
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IMO, you really should avoid that. First reason is for motion sickness. It could be very uncomfortable for the user to always go where he looks, and feel unatural. Plus, it forces player to move his body a lot and often.
Second reason, still IMO, is that the OR would looses all its interest, because it would act as a screen in front of the eyes. I mean, it is, but removing the decoupled mode to totally OFF is like playing on a screen with 3D glass, adding motion sickness.
Is it really mandatory to go that way ?