VR Game Template

The Rift First Person template is awesome and working for everything I need except for pitch and roll. I am trying to make a roller coaster type ride that the exploration character can ride, and translations and yaw work perfect, but when the vehicle pitches or rolls, the character remains standing straight up and does not rotate with the vehicle. Does anyone know how to enable the character to respond to the pitch and roll of the animated cube it is standing on? Or a way to just lock the character to the animated cube but still allow for VR head tracking? Any suggestions would be greatly appreciated, thanks!