[=kklors;133190]
Thanks for your work man! Currently using your template as a base for testing.
Maybe it’s just me, but what I noticed in the 0.4 update, is that the player doesn’t cast shadows. Settings for the lights and the character seem to be fine.
Interestingly enough is that it does not cast any shadows in normal playing mode. With the rift on, it does cast shadows in the mirror and very blurred low res ones on the ground. But only in VR mode.
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Yeah that is due to the defaults I have set up, which included shadowQuality at 0 feel free to change in the VRPlayerController. And the reason it is viewable in the rift is because as it turns out UE resets the scalability settings when entering stereo which explains most peoples performance problems