VR Game Template

[=jeffym85;131485]
Thanks a million for your fantastic work here. I’m just getting into Unreal development, and has helped me a ton. Would be so kind as to maybe suggest an ordered list of which parts of your template to learn 1st, 2nd, 3rd, etc.? Maybe there is some sort of workflow to it that I’m not aware of? For example, 1. Start by becoming familiar with the ExplorationCharacter, 2. Variables x,y, and z created in the ExplorationCharacter lead to VRPlayerController, so get acquainted with those parts, then 3. etc…
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For any new developer I would suggest Epic’s own templates first, then after that you can jump into mine as It starts to get a little more complex. It’s hard to say which part to learn because It kind of depends, personally I see these templates as more of an example content package where you can come into it with I want to learn one way of doing X and then see a working example and then use that to implement it into your own projects. Rather than I should learn how everything in the template is done so I know how one way to do VR in UE. Although saying that most of the logic related to the rift is in the VRPlayerController so I would have a look at that.