he provide a full body IK with a modified Vive_PawnCharacter, 3-points tracking, and FingerIK for grab.
BUT there are some problem, after grab object then move/rotate the hand, the grabbed object’s location will change, still be grabbed BUT may far more away from hand…
So…if want the hands in the whole body model have the ability of the GraspingHand, UsePhysicalGraspingHands=true, GraspingHandsUseFingerCurls=true, how to do it? and if the Hands are UsePhysical how about the other parts of body?? should make them all physical?and how??
Vive_PawnCharacter can grab cube, but after grab, move the hand BUT the cube’s location is not right, eg. sometimes get away off the hand and the GrabSphere.
as for the GunBase in the VRExp example, can grab BUT the hands’s never really reach the gun’s surface…however, for the original VRExp example the hands can perfectly reach the gun’s surface and grab at the gun’s trigger.
i know you use the Hands’ from the whole model’s body instead of the seperated GraspingHand. BUT still not found where you did this. SO still not find how to fix the above grab problems…
AND ABOUT the Body physics, is it able to open some physics inorder to avoid different parts of body overlap or even cross in each other.
eg. while waving the hands, the upperArm will often cross the Chest(spine_02)