Is there a way to simulate “lag” when gripping an object? I would like to grab a sword and make it so the sword lags a bit behind the controller position to simulate weight and also to make collisions more stable.
Also, is it possible to create two grip points per hand? I find that weapons behave best when double handed, I guess because just a single spring joint creates a lot of unstability when you move the sword fast enough. The idea would be to create a secondary grip every time I grab a sword with a less strength than the main grip but enough to stabilize the sword.