Thanks for the info. I did find an open source IK solution but have not look at how to use it with VR Expansion. GitHub - hacoo/rtik: Comprehensive inverse kinematics system for Unreal Engine 4. I do have the plugin from Yuri (VR IK Body) but it’s been a challenge to get it to work properly with VR Expansion plugin. It’s mainly because his documentation is totally lacking and the videos are really hard to understand. But maybe your information about changing those settings in the VR Character might be part of my issue with this.
But if someone has a tutorial or example of a plugin and VR Expansion working together I would really appreciate the help.