VR Expansion Plugin

Yes you could do that, however i will say if you already have a viable project in the UE5 vr template you could change up the gripping logic to start a physics constraint between the held object and the hand instead and get the same core functionality

Also the compilation has to be done in visual studio if you are compiling the source, if you are using the binary package you need to make sure you match the engine version to the binary zip.

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