(post deleted by author)
(post deleted by author)
Since updating to 5.6 I’m now getting errors with the Steam friends list. This all worked perfectly in 5.5 previously. This causes attempts to join a created session to fail as this error happens as soon as the build is launched.
Please see the following critical error from the logs:
[2025.06.12-23.07.15:087][910]LogWindows: Error: === Critical error: ===
[2025.06.12-23.07.15:087][910]LogWindows: Error:
[2025.06.12-23.07.15:087][910]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff
[2025.06.12-23.07.15:087][910]LogWindows: Error:
[2025.06.12-23.07.15:087][910]LogWindows: Error: [Callstack] 0x00007ff8306b156d VCRUNTIME140.dll!UnknownFunction
[2025.06.12-23.07.15:087][910]LogWindows: Error: [Callstack] 0x00007ff775c98ec6 Analog.exe!UGetFriendsCallbackProxy::OnReadFriendsListCompleted() [H:\Analog 5.6\Plugins\AdvancedSessions\Source\AdvancedSessions\Private\GetFriendsCallbackProxy.cpp:98]
[2025.06.12-23.07.15:087][910]LogWindows: Error: [Callstack] 0x00007ff775c987c8 Analog.exe!TBaseUObjectMethodDelegateInstance<0,UGetFriendsCallbackProxy,void __cdecl(int,bool,FString const &,FString const &),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [G:\UE_5.6\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:689]
[2025.06.12-23.07.15:087][910]LogWindows: Error: [Callstack] 0x00007ff777adb2ff Analog.exe!FOnlineAsyncTaskSteamReadFriendsList::TriggerDelegates()
[2025.06.12-23.07.15:087][910]LogWindows: Error: [Callstack] 0x00007ff775add99a Analog.exe!FOnlineAsyncTaskManager::GameTick()
[2025.06.12-23.07.15:087][910]LogWindows: Error: [Callstack] 0x00007ff777ad7e95 Analog.exe!FOnlineSubsystemSteam::Tick()
[2025.06.12-23.07.15:087][910]LogWindows: Error: [Callstack] 0x00007ff76d44dae5 Analog.exe!TBaseRawMethodDelegateInstance<0,FTSTickerObjectBase,bool __cdecl(float),FDefaultDelegateUserPolicy>::Execute()
[2025.06.12-23.07.15:087][910]LogWindows: Error: [Callstack] 0x00007ff76d430cb5 Analog.exe!FFileCache::PushCompletedRequest'::
12’::<lambda_1>::operator()()
[2025.06.12-23.07.15:087][910]LogWindows: Error: [Callstack] 0x00007ff76d480329 Analog.exe!FTSTicker::Tick()
[2025.06.12-23.07.15:087][910]LogWindows: Error: [Callstack] 0x00007ff775a34569 Analog.exe!FEngineLoop::Tick()
Here are some additional notes from AI analization:
The `Analog.log` file indicates that your Unreal Engine 5.6.0-43139311 project (`Analog_Game`) crashed at 01:24:40 CDT on June 14, 2025, shortly after loading the `Level_Multiplayer_Lobby` map. The crash is due to an `EXCEPTION_ACCESS_VIOLATION` (reading address `0xffffffffffffffff`), which suggests a null pointer dereference or memory access issue. Below are the key findings and steps to address the issue.
### Key Observations
#### 1. Crash Details
- **Error**: `Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff`
- **Callstack**:
- Starts in `VCRUNTIME140.dll` (likely a C++ runtime issue).
- Traces to `UGetFriendsCallbackProxy::OnReadFriendsListCompleted` in `GetFriendsCallbackProxy.cpp:98` (part of the `AdvancedSessions` plugin).
- Involves `FOnlineAsyncTaskSteamReadFriendsList::TriggerDelegates` and `FOnlineSubsystemSteam::Tick`, indicating a Steam API-related failure.
- **Cause**: The crash likely occurs when the Steam subsystem attempts to process a friends list request, but the data or callback context is invalid (e.g., null pointer or uninitialized object).
#### 2. Preceding Events
- **Map Transition**: The game transitioned from `Level_MainMenu` to `Level_Multiplayer_Lobby` at 01:24:29, taking 0.077558 seconds to load.
- **Voice Processing**: `LogOnlineVoice: OSS: StartLocalProcessing(0) returned 0xFFFFFFFF` and invalid user errors (`RegisterLocalTalker`) suggest issues with voice chat initialization, possibly related to the Steam subsystem.
- **PSO Hitching**: Multiple `LogD3D12RHI: Waited for PSO creation` messages (up to 400ms delays) indicate shader compilation bottlenecks, which might stress the system but aren’t the direct crash cause.
- **Memory Usage**: Peak process memory is 3.3 GB physical and 9.6 GB virtual, with no immediate out-of-memory indication.
#### 3. Steam Integration
- `LogOnline: Warning: STEAM: Failed to obtain steam user stats` earlier in the log suggests incomplete Steam stats setup.
- The crash occurs during a Steam friends list operation, likely triggered by the multiplayer lobby’s session creation (`LogOnlineSession: OSS: Session creation completed`).
#### 4. Missing DLLs
- Warnings for `VtuneApi.dll`, `VtuneApi32e.dll`, `WinPixGpuCapturer.dll`, and `aqProf.dll` (GetLastError=126) are present but unrelated to the crash, as they’re optional profiling tools.
### Likely Cause
The crash is tied to the `AdvancedSessions` plugin’s `GetFriendsCallbackProxy`, which interacts with the Steam API. An invalid user ID, uninitialized session, or misconfigured Steam callback could cause the access violation. This is supported by the `Invalid user specified in RegisterLocalTalker` errors and the timing with session setup.
### Steps to Resolve
1. **Check Steam API Configuration**:
- Verify your Steam App ID (3434900) is correctly set in **Project Settings > Platforms > Windows > Steam**.
- Ensure the Steam SDK is properly integrated (e.g., `steam_api64.dll` is in `Binaries/Win64/`).
- Test with a minimal Steam setup (e.g., disable friends list queries temporarily) to isolate the issue.
2. **Debug `AdvancedSessions` Plugin**:
- Open `GetFriendsCallbackProxy.cpp` at line 98 in your project’s `Plugins/AdvancedSessions/Source/AdvancedSessions/Private/` directory.
- Add null checks or logging before the crash point (e.g., check `FriendsList` or `UserId` validity).
- Recompile the plugin and test again.
3. **Review Session Setup**:
- Check the Blueprint or C++ code triggering the friends list request in `Level_Multiplayer_Lobby`.
- Ensure the session is fully initialized before calling `GetFriendsCallbackProxy`. Add a delay or validation step if needed.
4. **Update or Reinstall Dependencies**:
- Ensure Unreal Engine 5.6.0 and the `AdvancedSessions` plugin are up to date.
- Reinstall the Steamworks SDK (version 1.57) from [Steamworks](https://partner.steamgames.com/doc/sdk) to rule out corruption.
5. **Enable Crash Reporting**:
- The log shows `Could not start crash report client using ../../../Engine/Binaries/Win64/CrashReportClient-Win64-Debug.exe`. Ensure this file exists and is accessible, or set up a custom crash handler in **Project Settings > Crash Reporter**.
6. **Test in Editor**:
- Run the project in the Unreal Editor with the `-debug` flag to catch the crash earlier and get more detailed output.
- Use the Output Log to monitor Steam-related messages.
### Next Steps
- Implement the above fixes, starting with Steam API validation.
- If the crash persists, share the modified `GetFriendsCallbackProxy.cpp` or relevant Blueprint logic.
- Let me know if you need help setting up the crash reporter or debugging the callstack further!
You need to update your binaries, the very first version of AS for 5.6 that I put out I reverted a workaround for a crash from 5.5 as it appeared fixed. It is in fact not fixed in 5.6, it just wasn’t showing in editor builds.
I later went and re-instated the work around but you must be on the binaries from the day before.
Edit Also this is the wrong forum thread, but its fine.
Thank you, I commented out that section, so no more crashing. However, as stated in the other thread, I’m unable to join any sessions even using the Steam Sockets plug-in.
Sorry for commenting on this thread, I just clicked the forum link on the website, and this is where I landed.