Sounds like you are trying to compile the ue5 source for a ue4 binary. TObjectPtr is new to ue5 and doesn’t exist in ue4, and physxvehicles is only included when physx is enabled (which is gone in ue5).
Check the project engine version that is set.
Sounds like you are trying to compile the ue5 source for a ue4 binary. TObjectPtr is new to ue5 and doesn’t exist in ue4, and physxvehicles is only included when physx is enabled (which is gone in ue5).
Check the project engine version that is set.