VR Expansion Plugin

Hi , sorry to bother again :slight_smile:

I’m having weird collision effect when using the plugin on swords ( is on Quest2, but on PC happens the same thing albeit a bit less pronnounced). It’s like if I swing fast enough the weapon “pre-collides” with the object at a distance from where the real collider is, the controller gets “stuck” in the air as if there was something preventing movement, and then collides again where the real collider of the table is. If I move the weapon slowly it doesn’t happen.

Big objects like the mace don’t have effect, but maybe it’s because they move a bit slower because of the damping.

Have you seen before? Any idea why is happening?

I’m on UE4.25.3 with substepping enabled (async = false, delta time 0.016, substeps = 6)

Thanks so much for your help. (the first and last time I hit the table does the precollision effect)