Is there an easy way to modify the VRBaseCharacter to change the spawned GrippableMotionController class to a different class inheriting from GrippableMotionController without modifying LeftMotionControllerComponentName/LeftMotionControllerComponentName?
The reason is that I’ve written a lot of code to handle hand tracking and controller switching that I am separating out of my character class into a new blueprint that extends GrippableMotionController.