mordentral
(mordentral)
July 31, 2020, 7:04pm
4236
GRADgr:
Hey , thank you for quickly responding! Actually i need post grip only to Enable Tick on actor so i can perform Constrain Angular Values for Swing on different Lever States(rotations). Because am trying to have etc. Weight meshes to be put on a lever by physics to manipulate other actions. I could just leave Tick Enabled all the time, but that would really hurt performance if applied to all actors… so i guessed Wake Events as a more straightforward way to check if Tick is needs to be Enabled
I have spent many hours and the now i ve found the issue. is a “hacky fix” , as i tried it on right grasping hand and it seemed to work, although am getting warnings on output log… Can you assist?
Thank you!
If it is not throwing the sleep and wake events even after the grip is off of the object than there is something wrong with the engine itself, the hand will have de-welded by then and there isn’t anything plugin side influencing it.