VR Expansion Plugin

hi .

I’m making a physics door now, but there’s one problem. Assuming that the weight of the physics door is set to very heavy, it feels very heavy when holding and handling it, but when the VR Character moves forward through location, the motion controller moves together, so the door opens without any weight. I think VRRootReference is because simulate physics are disabled and physical reactions are all coming from the movement reference. In conclusion, can’t you let the vr charter root capsule be affected by the unreal world mass?