VR Expansion Plugin

You would want something like:

https://forums.unrealengine.com/comm…s-amp-Plugins=

There are a lot of forum threads about altering the character movement component to handle any gravity direction, none of them are going to be easy / bug free solutions though, even more so in VR / multiplayer.

Its on my (very) long term list of things to look at, but considering how much would have to be re-written in the character and tested to really ensure it works correctly multiplayer its nowhere near to something i’m tackling soon.

Also for that matter, that kind of movement mode it fairly relative to the users implementation, its hard to make a truly generic version that people can use for most any case.

That being said, if you aren’t looking for full gravity and aren’t looking for the full walking movement mode with surface redirection, then just setting the movement mode to “custom” you can align the character however you want to anything and run the logic yourself.

Like: https://andrewfray.wordpress.com/201…ia-blueprints/

There used to be a good wiki page on it but its gone now. That blog is half correct, you do need to get the input values if trying to locomote from it and the networking should sort itself for the most part.