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Blueprint/C++ Advanced Templates , Tools & Plugins
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Blueprint/C++ Advanced Templates , Tools & Plugins
Last edited by Mhousse1247; 12-26-2019, 09:30 AM.Tags: None
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Awesome job!Everything @ Stormtide Games - Snr Programmer @ Black Matter Pty.
Twitter - YouTube
Games: Satellite Command - Hell Let Loose - Battlezone Project
Marketplace: Sparse Grid Plugin - Export PNG
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Originally posted by ayretek View Postlol good job Mhousse1247, I like this! even got a kick out of watching the video as well, thx
Originally posted by KitatusStudios View PostWOOOOOOOOO; Been waitin' a while for this! Great work as always man!Originally posted by TheJamsh View PostAwesome job!Originally posted by ayoub12 View PostAwesome ,thanksOriginally posted by sleepingdragon View Posttahnks
Originally posted by Gam3r View PostWell done mate
thank you !!Thanks!Originally posted by Wanderer_eternal View Postlooks awesome!
You're welcome!
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Problems on a Mac
Thank you for your work but i want to use it on a Mac and it has to recompile but always ends with an error on 4.9.1.
it has to do with this line.
const EDrawDebugTrace::Type DrawDebugType = bDebugIsEnabled ? DebugDrawType : EDrawDebugTrace::None;
Greetings JanLast edited by Snailhunter; 09-21-2015, 03:34 PM.
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can you post the error message ?Originally posted by Snailhunter View PostThank you for your work but i want to use it on a Mac and it has to recompile but always ends with an error on 4.9.1.
it has to do with this line.
const EDrawDebugTrace::Type DrawDebugType = bDebugIsEnabled ? DebugDrawType : EDrawDebugTrace::None;
Greetings Jan
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This is the error.
[2015.09.22-08.45.17:186][ 0] Running UnrealHeaderTool "/Users/guyver/Desktop/CustomGravityProject/CustomGravityProject.uproject" "/Users/guyver/Desktop/CustomGravityProject/Intermediate/Build/Mac/CustomGravityProjectEditor/Development/UnrealHeaderTool.manifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -rocket -installed
[2015.09.22-08.45.30:288][ 0]Reflection code generated for CustomGravityProjectEditor in 13.1567926 seconds
[2015.09.22-08.45.30:697][ 0]@progress pop
[2015.09.22-08.45.33:786][ 0]Generating dSYM file for UE4Editor-CustomGravityPlugin.dylib - this will add some time to your build...
[2015.09.22-08.45.33:786][ 0]Generating dSYM file for UE4Editor-CustomGravityProject.dylib - this will add some time to your build...
[2015.09.22-08.45.33:890][ 0]Performing 20 actions (8 in parallel)
[2015.09.22-08.45.33:891][ 0][2/20] Compile CustomGravityProject.h
[2015.09.22-08.45.33:891][ 0][1/20] Compile CustomGravityPluginPrivatePCH.h
[2015.09.22-08.45.55:328][ 0][3/20] Compile EmptyClass.cpp
[2015.09.22-08.45.55:328][ 0][4/20] Compile CustomGravityProject.cpp
[2015.09.22-08.45.55:955][ 0][5/20] Compile CustomGravityPlugin.generated.cpp
[2015.09.22-08.45.55:955][ 0][6/20] Compile FirstPersonCharacter.cpp
[2015.09.22-08.45.55:955][ 0][7/20] Compile PhysicsBallPawn.cpp
[2015.09.22-08.45.55:955][ 0][8/20] Compile ThirdPersonBall.cpp
[2015.09.22-08.45.55:955][ 0][9/20] Compile ThirdPersonCharacter.cpp
[2015.09.22-08.45.55:955][ 0][10/20] Compile CustomPawn.cpp
[2015.09.22-08.46.07:582][ 0][11/20] Compile CustomPhysicsActor.cpp
[2015.09.22-08.46.07:582][ 0][12/20] Compile PlanetActor.cpp
[2015.09.22-08.46.09:024][ 0][13/20] Compile CustomGravityComponent.cpp
[2015.09.22-08.46.09:024][ 0][14/20] Compile CustomMovementComponent.cpp
[2015.09.22-08.46.09:024][ 0][15/20] Compile CustomGravityManager.cpp
[2015.09.22-08.46.09:024][ 0][16/20] Compile CustomGravityPlugin.cpp
[2015.09.22-08.46.09:129][ 0][17/20] Link UE4Editor-CustomGravityProject.dylib
[2015.09.22-08.46.09:331][ 0][18/20] sh -c 'rm -rf "/Users/guyver/Desktop/CustomGravityProject/Binaries/Mac/UE4Editor-CustomGravityProject.dSYM"; "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/"dsymutil -f "/Users/guyver/Desktop/CustomGravityProject/Binaries/Mac/UE4Editor-CustomGravityProject.dylib" -o "/Users/guyver/Desktop/CustomGravityProject/Binaries/Mac/UE4Editor-CustomGravityProject.dSYM"'
[2015.09.22-08.46.14:577][ 0]/Users/guyver/Desktop/CustomGravityProject/Plugins/CustomGravityPlugin/Source/CustomGravityPlugin/Private/Components/CustomMovementComponent.cpp:93:65: error: conditional expression is ambiguous; 'TEnumAsByte<EDrawDebugTrace::Type>' can be converted to 'EDrawDebugTrace::Type' and vice versa
[2015.09.22-08.46.14:577][ 0] const EDrawDebugTrace::Type DrawDebugType = bDebugIsEnabled ? DebugDrawType : EDrawDebugTrace::None;
[2015.09.22-08.46.14:577][ 0] ^ ~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~Last edited by Snailhunter; 09-22-2015, 04:49 AM.
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Nope sorry wont work
0]/Users/guyver/Desktop/CustomGravityProject/Plugins/CustomGravityPlugin/Source/CustomGravityPlugin/Private/Components/CustomMovementComponent.cpp:93:79: error: conditional expression is ambiguous; 'TEnumAsByte<EDrawDebugTrace::Type>' can be converted to 'EDrawDebugTrace::Type' and vice versa
[2015.09.22-09.16.32:491][ 0] const TEnumAsByte<EDrawDebugTrace::Type> DrawDebugType = bDebugIsEnabled ? DebugDrawType : EDrawDebugTrace::None;
[2015.09.22-09.16.32:491][ 0]
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