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  • Blueprint/C++ Advanced Templates , Tools & Plugins

    Hello Unreal Community :


    Back with new threads , this one will be dedicated to :

    * Advanced Blueprint/C++ Templates
    * Plugins
    * Tools

    Projects are on Gumroad.com/Github for free and if you found these projects useful and you like to support you are welcome.






    Custom Gravity Plugin : Last Update 02/09/2016

    On Gumroad (Project + Plugin)
    4.10.1
    4.12.5
    4.13
    4.14
    4.15)








    6 DOF Plugin : Last Update 12/09/2015

    On Gumroad (Project + Plugin) (4.10 & 4.13& 4.13)
    * Pawn + Movement Component
    *2 Movement Modes : Fly & Walk



    Last edited by Mhousse1247; 02-19-2017, 08:01 PM.
    Website [ LINK ]
    Twitter [ LINK ]
    Support ! [ LINK ]

  • #2
    Reserved !
    Website [ LINK ]
    Twitter [ LINK ]
    Support ! [ LINK ]

    Comment


    • #3
      Reserved !
      Website [ LINK ]
      Twitter [ LINK ]
      Support ! [ LINK ]

      Comment


      • #4
        lol good job Mhousse1247, I like this! even got a kick out of watching the video as well, thx

        Comment


        • #5
          WOOOOOOOOO; Been waitin' a while for this! Great work as always man!
          KITATUS
          "Information shouldn't be behind a paywall, It should be free for all!"

          Comment


          • #6
            Awesome job!

            Comment


            • #7
              Awesome ,thanks

              Comment


              • #8
                tahnks

                Comment


                • #9
                  Well done mate thank you !!

                  Comment


                  • #10
                    looks awesome!
                    voidrunnerthegame.com

                    facebook.com/voidrunnergame

                    Comment


                    • #11
                      Originally posted by ayretek View Post
                      lol good job Mhousse1247, I like this! even got a kick out of watching the video as well, thx
                      Originally posted by KitatusStudios View Post
                      WOOOOOOOOO; Been waitin' a while for this! Great work as always man!
                      Originally posted by TheJamsh View Post
                      Awesome job!
                      Originally posted by ayoub12 View Post
                      Awesome ,thanks
                      Originally posted by sleepingdragon View Post
                      tahnks
                      Originally posted by Gam3r View Post
                      Well done mate thank you !!
                      Originally posted by Wanderer_eternal View Post
                      looks awesome!
                      Thanks!
                      You're welcome!
                      Website [ LINK ]
                      Twitter [ LINK ]
                      Support ! [ LINK ]

                      Comment


                      • #12
                        Problems on a Mac

                        Thank you for your work but i want to use it on a Mac and it has to recompile but always ends with an error on 4.9.1.
                        it has to do with this line.

                        const EDrawDebugTrace::Type DrawDebugType = bDebugIsEnabled ? DebugDrawType : EDrawDebugTrace::None;

                        Greetings Jan
                        Last edited by Snailhunter; 09-21-2015, 03:34 PM.

                        Comment


                        • #13
                          Originally posted by Snailhunter View Post
                          Thank you for your work but i want to use it on a Mac and it has to recompile but always ends with an error on 4.9.1.
                          it has to do with this line.

                          const EDrawDebugTrace::Type DrawDebugType = bDebugIsEnabled ? DebugDrawType : EDrawDebugTrace::None;

                          Greetings Jan
                          can you post the error message ?
                          Website [ LINK ]
                          Twitter [ LINK ]
                          Support ! [ LINK ]

                          Comment


                          • #14
                            This is the error.

                            [2015.09.22-08.45.17:186][ 0] Running UnrealHeaderTool "/Users/guyver/Desktop/CustomGravityProject/CustomGravityProject.uproject" "/Users/guyver/Desktop/CustomGravityProject/Intermediate/Build/Mac/CustomGravityProjectEditor/Development/UnrealHeaderTool.manifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -rocket -installed
                            [2015.09.22-08.45.30:288][ 0]Reflection code generated for CustomGravityProjectEditor in 13.1567926 seconds
                            [2015.09.22-08.45.30:697][ 0]@progress pop
                            [2015.09.22-08.45.33:786][ 0]Generating dSYM file for UE4Editor-CustomGravityPlugin.dylib - this will add some time to your build...
                            [2015.09.22-08.45.33:786][ 0]Generating dSYM file for UE4Editor-CustomGravityProject.dylib - this will add some time to your build...
                            [2015.09.22-08.45.33:890][ 0]Performing 20 actions (8 in parallel)
                            [2015.09.22-08.45.33:891][ 0][2/20] Compile CustomGravityProject.h
                            [2015.09.22-08.45.33:891][ 0][1/20] Compile CustomGravityPluginPrivatePCH.h
                            [2015.09.22-08.45.55:328][ 0][3/20] Compile EmptyClass.cpp
                            [2015.09.22-08.45.55:328][ 0][4/20] Compile CustomGravityProject.cpp
                            [2015.09.22-08.45.55:955][ 0][5/20] Compile CustomGravityPlugin.generated.cpp
                            [2015.09.22-08.45.55:955][ 0][6/20] Compile FirstPersonCharacter.cpp
                            [2015.09.22-08.45.55:955][ 0][7/20] Compile PhysicsBallPawn.cpp
                            [2015.09.22-08.45.55:955][ 0][8/20] Compile ThirdPersonBall.cpp
                            [2015.09.22-08.45.55:955][ 0][9/20] Compile ThirdPersonCharacter.cpp
                            [2015.09.22-08.45.55:955][ 0][10/20] Compile CustomPawn.cpp
                            [2015.09.22-08.46.07:582][ 0][11/20] Compile CustomPhysicsActor.cpp
                            [2015.09.22-08.46.07:582][ 0][12/20] Compile PlanetActor.cpp
                            [2015.09.22-08.46.09:024][ 0][13/20] Compile CustomGravityComponent.cpp
                            [2015.09.22-08.46.09:024][ 0][14/20] Compile CustomMovementComponent.cpp
                            [2015.09.22-08.46.09:024][ 0][15/20] Compile CustomGravityManager.cpp
                            [2015.09.22-08.46.09:024][ 0][16/20] Compile CustomGravityPlugin.cpp
                            [2015.09.22-08.46.09:129][ 0][17/20] Link UE4Editor-CustomGravityProject.dylib
                            [2015.09.22-08.46.09:331][ 0][18/20] sh -c 'rm -rf "/Users/guyver/Desktop/CustomGravityProject/Binaries/Mac/UE4Editor-CustomGravityProject.dSYM"; "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/"dsymutil -f "/Users/guyver/Desktop/CustomGravityProject/Binaries/Mac/UE4Editor-CustomGravityProject.dylib" -o "/Users/guyver/Desktop/CustomGravityProject/Binaries/Mac/UE4Editor-CustomGravityProject.dSYM"'
                            [2015.09.22-08.46.14:577][ 0]/Users/guyver/Desktop/CustomGravityProject/Plugins/CustomGravityPlugin/Source/CustomGravityPlugin/Private/Components/CustomMovementComponent.cpp:93:65: error: conditional expression is ambiguous; 'TEnumAsByte<EDrawDebugTrace::Type>' can be converted to 'EDrawDebugTrace::Type' and vice versa
                            [2015.09.22-08.46.14:577][ 0] const EDrawDebugTrace::Type DrawDebugType = bDebugIsEnabled ? DebugDrawType : EDrawDebugTrace::None;
                            [2015.09.22-08.46.14:577][ 0] ^ ~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~
                            Last edited by Snailhunter; 09-22-2015, 04:49 AM.

                            Comment


                            • #15
                              Nope sorry wont work

                              0]/Users/guyver/Desktop/CustomGravityProject/Plugins/CustomGravityPlugin/Source/CustomGravityPlugin/Private/Components/CustomMovementComponent.cpp:93:79: error: conditional expression is ambiguous; 'TEnumAsByte<EDrawDebugTrace::Type>' can be converted to 'EDrawDebugTrace::Type' and vice versa
                              [2015.09.22-09.16.32:491][ 0] const TEnumAsByte<EDrawDebugTrace::Type> DrawDebugType = bDebugIsEnabled ? DebugDrawType : EDrawDebugTrace::None;
                              [2015.09.22-09.16.32:491][ 0]

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