Hey, i have an issue with the grasping hands.
Basically, what ive done is use the grasping hands on top of a grip script i wrote that allows me to write custom hand poses on a per object socket basis, however, i would rather not have to create two poses per socket (one for left hand one for right hand) so what i wanted to do was to replace the left grasping hand with a right hand, just negatively scaled on the y axis. When i do however, the offset messes up. Grabbing objects with a custom grab type breaks them. Whenever i grab an object the hand will flip upside-down, and have a new offset. Whenever i let go the offset is completely different. Its really strange.
I noticed you had a negatively scaled mesh in one of the earlier example templates. You did claim it came with a few issues.
Normally i would bite the bullet and just use 2 poses, and use the default hand. However, i have 2 arm and hand meshes, one attached to each hand, and use a transform bone and fabrik node to keep the hands in possition. On top of that i use a copy pose from mesh node to get the finger curls and grab animations. works fine for the right hand/arm, but the left hand/arm messes up and deforms into a nightmare demon-looking thing. Its hard to explain. See the attached photo for what i mean.
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Im pretty sure is an issue with the left graspping hand, as it works with the right hand fine, and the bone structure on the left arm/hand mesh is identical to the left grasping hand.