VR Expansion Plugin

Wouldn’t simulating physics on a cylinder be way more inferior than the enhanced physics interaction of the VehicleWheel from the PhysxVehicles module? Or are you implying I use the same class for the wheels? Also, applying forces to the wheel Is currently done by the SimpleVehicle component’s SetTorque or w/e. Would I have to manually rotate them to accelerate or something? Appreciate your suggestions btw, you’re a lifesaver.

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