VR Expansion Plugin

Since then, I’ve tried the lever approach, with *SetDriveTorque *on the specific wheel being moved. But it doesn’t work well, so I looked into your suggestion, but I’m not sure what is meant by simulate grip and base movement. Like attach cylinders (with phys mat) using constraints to the base mesh and simulate physics? Currently I have the entire wheelchair as a skeletal mesh, which made me think the initial approach made more sense.