VR Expansion Plugin

doesn’t work how? Motion controllers are platform agnostic, the only thing that would get in the way would be if the button mappings weren’t firing off. You can check the projectsettings/input tab and look at the left/right grip actions to see what buttons are bound to default grip.

I had to go and aproximate replacements for all of the bindings in 4.24 since input was entirely changed for VR in engine, some things are not currently working correctly (notably the steam input plugin isn’t correctly binding everything without manual adjustment), I haven’t done too much explicit testing on oculus since the overhaul.